FEELIT! Card Game

£12.99
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SKU: 5863

FEELIT! Develop the key life skill of mastering your emotions by exploring the many feelings you have every day.

With just one pack of FEELIT! cards, your children can start learning the life skill of mastering their emotions by:

  • Better understanding the meaning of different feelings
  • Better recognising and articulating specific feelings at any given time
  • Learning that feelings are just temporary states, like energy passing through their body, and that they can shift these from uncomfortable feelings to more pleasant ones at will.

With 50 feelings included in this pack, and instructions for 4 different games to be played alone, as a family or in teams, you’ll find the whole family will quickly benefit from this pocket-sized game.

EXPLORING AND NAMING YOUR FEELINGS MAKES YOU FEEL HAPPIER AND MORE CONFIDENT.

Research shows that if you can identify and name your feelings, it helps you process them better, and feel calmer through understanding the causes.

There are huge benefits in being able to talk about feelings, not only in better understanding ourselves, but also being more able to seek help from friends and family. In today’s age, this skill is becoming increasingly important for our children. FEELIT! helps them on this journey.

The more we practice identifying our feelings and understanding them, and the faster we can recover from uncomfortable feelings, becoming happier and more confident.

 FOUR GAMES TO PLAY

With four recommended games to play in every pack, you’ll quickly see how this little pack of cards, packs in a huge amount of eduplay.

NAME IT. Thinking about your feelings, find all the feelings cards that seem relevant in that moment. Then try and reduce down to three cards only.

If your feelings are unpleasant, build on the game and add SHIFT IT. Working through the cards, try and select the pleasant feelings you’d rather be feeling. Again reduce it down to three.

Want to have a good giggle and family play? Try ACT IT or GUESS IT, where you can give clues, mime, act, or even role play either in teams or as individuals.